head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A scripted comedy platformer paired with class-based team shooting and map control.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Conker: Live & Reloaded leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Conker: Live & Reloaded leans a little harder on execution, though the gap is small.
Conker: Live & Reloaded
Class shooter multiplayer rewards aim; campaign platforming is moderate
Grand Theft Auto V
Driving and shooting demand decent inputs.
Conker: Live & Reloaded leans a little harder on reads, though the gap is small.
Conker: Live & Reloaded
Team versus matches add modest opponent prediction
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Conker: Live & Reloaded
Mostly deterministic with light spawn noise
Grand Theft Auto V
Some mission and lobby randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker: Live & Reloaded
Class roles and map control reward study
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.