head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Crude comedy 3D platformer of boss fights, parodies, and set-piece variety.

Execution · Practiced Mastery
Precision glaive throws against scripted enemies in a cover shooter frame.
Conker's Bad Fur Day leans Execution (Practiced Mastery); Dark Sector leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Varied platforming and shooting set pieces
Dark Sector
Glaive throws with manual curve control reward precise aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Bosses and enemies fully scripted
Dark Sector
Infected enemies follow fixed behaviour scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Linear, authored content throughout
Dark Sector
Encounters replay identically once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Context-sensitive solutions are learnable
Dark Sector
Power usage and upgrade choices reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.