head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Crude comedy 3D platformer of boss fights, parodies, and set-piece variety.

Execution · Practiced Mastery
Modern 2D Mario platformer built on classic jump precision and hidden exits.
Conker's Bad Fur Day leans Execution (Practiced Mastery); New Super Mario Bros. leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Varied platforming and shooting set pieces
New Super Mario Bros.
Jump timing and momentum control carry every level
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Bosses and enemies fully scripted
New Super Mario Bros.
Enemies follow fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Linear, authored content throughout
New Super Mario Bros.
Levels fully deterministic once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Context-sensitive solutions are learnable
New Super Mario Bros.
Secret exits, star coins, and route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.