head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Crude comedy 3D platformer of boss fights, parodies, and set-piece variety.

Execution · Practiced Mastery
Tight handheld platforming plus route knowledge across a fixed explorable world.
Conker's Bad Fur Day leans Execution (Practiced Mastery); Shantae leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Varied platforming and shooting set pieces
Shantae
Hair-whip timing and tight platforming on Game Boy hardware
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Bosses and enemies fully scripted
Shantae
Bosses run fixed patterns with no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Linear, authored content throughout
Shantae
World layout is fixed once explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Conker's Bad Fur Day
Context-sensitive solutions are learnable
Shantae
Dance transformations and route knowledge unlock progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.