head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A scarcity-driven aim test under randomised objectives and spawns.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.
Contagion leans Execution (Twitch Chaos); Fall Guys leans Execution (Twitch Chaos).
Fall Guys leans a little harder on execution, though the gap is small.
Contagion
Deliberate aim with scarce ammo decides zombie encounters
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Contagion
Hunted mode pits humans against humans; zombies are mindless
Fall Guys
Human crowd positioning requires light reactive reads
Fall Guys leans a little harder on variance, though the gap is small.
Contagion
Randomised objectives, spawns and routes reshape every round
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Contagion
Resource discipline and map knowledge carry survival
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.