head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Flawless execution of memorised patterns under one-hit-death pressure.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Contra 4 leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Contra 4 leans a little harder on execution, though the gap is small.
Contra 4
One-hit deaths under dense bullet patterns demand near-perfect inputs
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Contra 4
Every enemy and boss is a fixed script
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Contra 4
Spawns and patterns are identical every run
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Contra 4
Memorising layouts and weapon routing enables the execution
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.