head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Peak 16-bit run-and-gun of set-piece bosses and razor-thin dodges.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.
Contra III: The Alien Wars leans Execution (Pure Mechanics); Doom Eternal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Contra III: The Alien Wars
Relentless bosses and bullet dodging
Doom Eternal
Weapon swapping and movement push the hands hard.
Doom Eternal leans a little harder on reads, though the gap is small.
Contra III: The Alien Wars
Set-piece bosses are pure scripts
Doom Eternal
Demon AI is scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Contra III: The Alien Wars
Everything is fixed and learnable
Doom Eternal
Encounters are designed, not randomised.
Doom Eternal leans a little harder on optimization, though the gap is small.
Contra III: The Alien Wars
Weapon management and pattern memorization
Doom Eternal
Resource loops and weapon priority are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.