head to head
Contra: Rogue Corps asks more than Grand Theft Auto: San Andreas, and the gap is execution.

Execution · Practiced Mastery
Twin-stick shooting throttled by an upgrade grind more than reflex ceilings.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Contra: Rogue Corps leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Contra: Rogue Corps leans clearly harder on execution.
Contra: Rogue Corps
Twin-stick dodging and aim carry every firefight
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Enemy waves are scripted spawns, not minds
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Contra: Rogue Corps
Loot drops add mild noise to the grind
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans a little harder on optimization, though the gap is small.
Contra: Rogue Corps
Weapon upgrades and build grinding gate progress heavily
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.