head to head

Contraband Police cover artvsTotally Accurate Battle Simulator cover art

Contraband PolicevsTotally Accurate Battle Simulator

Contraband Police leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE5 /10OPTIMIZATION7 /10
Contraband PoliceTotally Accurate Battle Simulator

Axis by axis

Execution2 vs 1

Contraband Police leans harder on execution: Occasional shootouts are forgiving; inspection is unhurried

Reads0 vs 0

Even - both lean on reads about the same.

Variance5 vs 5

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Contraband Police

full breakdown

Totally Accurate Battle Simulator