head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.

Execution · Practiced Mastery
Open-world action game where a smoke-and-neon conduit liberates Seattle.
Control leans Execution (Practiced Mastery); inFamous Second Son leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Service Weapon aim and dodge timing matter.
inFamous Second Son
Fluid traversal and aimed particle powers
Control leans a little harder on reads, though the gap is small.
Control
Hiss enemies scripted, predictable.
inFamous Second Son
DUP enemies run fixed scripts
Control leans a little harder on variance, though the gap is small.
Control
Mod drops and encounter spawns randomized.
inFamous Second Son
Seattle sandbox is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Mods, weapon forms, ability builds solvable.
inFamous Second Son
Swapping power sets and upgrade routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.