head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.

Execution · Practiced Mastery
A monochrome puzzle-platformer about a boy lost in limbo.
Control leans Execution (Practiced Mastery); Limbo leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Service Weapon aim and dodge timing matter.
Limbo
Tight platforming with trial-and-error.
Control leans a little harder on reads, though the gap is small.
Control
Hiss enemies scripted, predictable.
Limbo
Hazards are scripted.
Control leans a little harder on variance, though the gap is small.
Control
Mod drops and encounter spawns randomized.
Limbo
No randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Mods, weapon forms, ability builds solvable.
Limbo
Puzzles have fixed solutions.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.