head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.

Execution · Practiced Mastery
A bite-sized 3D Mario that compresses Galaxy-style level design into linear handheld courses.
Control leans Execution (Practiced Mastery); Super Mario 3D Land leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Service Weapon aim and dodge timing matter.
Super Mario 3D Land
3D jumps and special-world remixes need clean control
Control leans a little harder on reads, though the gap is small.
Control
Hiss enemies scripted, predictable.
Super Mario 3D Land
Scripted enemies and bosses only
Control leans a little harder on variance, though the gap is small.
Control
Mod drops and encounter spawns randomized.
Super Mario 3D Land
Star coin locations hidden on first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Mods, weapon forms, ability builds solvable.
Super Mario 3D Land
Star coin collection and power-up management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.