head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Telekinetic third-person shooter with weird Bureau atmosphere.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Control leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Service Weapon aim and dodge timing matter.
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Control
Hiss enemies scripted, predictable.
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Control leans a little harder on variance, though the gap is small.
Control
Mod drops and encounter spawns randomized.
Tomb Raider (2013)
Minimal randomness in encounters.
Control leans a little harder on optimization, though the gap is small.
Control
Mods, weapon forms, ability builds solvable.
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.