head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Managing kitchen workflow through deliberately fiddly physics-based food handling.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Cooking Simulator leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Physics-based chopping and plating punishes clumsy hands
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Orders arrive from a queue, not a mind
Final Fight
Thugs spawn and attack on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Order flow randomizes mildly per shift
Final Fight
Minor enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Kitchen workflow and recipe routines are learnable systems
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.