head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Managing kitchen workflow through deliberately fiddly physics-based food handling.

Execution · Practiced Mastery
Plannable stealth routing punctuated by precise ballistic marksmanship.
Cooking Simulator leans Execution (Practiced Mastery); Sniper Elite III leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Physics-based chopping and plating punishes clumsy hands
Sniper Elite III
Ballistic long shots demand steady, compensated aim
Sniper Elite III leans a little harder on reads, though the gap is small.
Cooking Simulator
Orders arrive from a queue, not a mind
Sniper Elite III
Enemy AI follows mappable alert and search routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cooking Simulator
Order flow randomizes mildly per shift
Sniper Elite III
Patrol details and wind vary slightly per attempt
Sniper Elite III leans a little harder on optimization, though the gap is small.
Cooking Simulator
Kitchen workflow and recipe routines are learnable systems
Sniper Elite III
Open maps reward planned routes, sound masking and relocation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.