head to head
Cool BoardersvsDriver
Cool Boarders leans Execution (Pure Mechanics); Driver leans Execution (Pure Mechanics).
Cool BoardersDriver
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
Cool Boarders leans harder on reads: No adaptive opponent on the slope
Variance2 vs 1
Cool Boarders leans harder on variance: Course is fixed with little randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

