head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An early snowboarding game testing landing control and trick timing down fixed slopes.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.
Cool Boarders leans Execution (Pure Mechanics); Need for Speed: The Run leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
Balancing landings and timing tricks demands precise control
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
No adaptive opponent on the slope
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
Course is fixed with little randomness
Need for Speed: The Run
Scripted events surprise once, then are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
Learning lines and trick timing for points is the meta
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.