head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An early snowboarding game testing landing control and trick timing down fixed slopes.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Cool Boarders leans Execution (Pure Mechanics); Rage leans Execution (Practiced Mastery).
Cool Boarders leans a little harder on execution, though the gap is small.
Cool Boarders
Balancing landings and timing tricks demands precise control
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
No adaptive opponent on the slope
Rage
Enemy mobility is scripted animation, not adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Cool Boarders
Course is fixed with little randomness
Rage
First-run unknowns in dungeons and loot.
Rage leans a little harder on optimization, though the gap is small.
Cool Boarders
Learning lines and trick timing for points is the meta
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.