head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Excavating a procedurally generated underground world and solving its layered boss and crafting progression.

Optimization · Pure Optimization
Day-job hybrid of relaxed spearfishing dives and nightly sushi-bar management.
Core Keeper leans Optimization (Systems & Chaos); Dave the Diver leans Optimization (Pure Optimization).
Dave the Diver leans a little harder on execution, though the gap is small.
Core Keeper
Boss fights and melee require learned dodge timing
Dave the Diver
harpoon aiming and sushi-service minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
All bosses and enemies are scripted with fixed patterns
Dave the Diver
no adaptive opponent
Core Keeper leans a little harder on variance, though the gap is small.
Core Keeper
World seed, ore placement, and loot drops are randomised
Dave the Diver
daily fish spawns and sea changes vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
Mining routes, crafting progression, and boss order are systematic
Dave the Diver
restaurant economy and gear upgrades drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.