head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Excavating a procedurally generated underground world and solving its layered boss and crafting progression.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Core Keeper leans Optimization (Systems & Chaos); Moonlighter leans Optimization (Pure Optimization).
Moonlighter leans a little harder on execution, though the gap is small.
Core Keeper
Boss fights and melee require learned dodge timing
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
All bosses and enemies are scripted with fixed patterns
Moonlighter
Enemies are scripted patterns
Core Keeper leans a little harder on variance, though the gap is small.
Core Keeper
World seed, ore placement, and loot drops are randomised
Moonlighter
Random dungeon layouts and loot rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
Mining routes, crafting progression, and boss order are systematic
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.