head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Excavating a procedurally generated underground world and solving its layered boss and crafting progression.

Optimization · Pure Optimization
A zombie survival sim where long-term planning outweighs moment-to-moment skill.
Core Keeper leans Optimization (Systems & Chaos); Project Zomboid leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
Boss fights and melee require learned dodge timing
Project Zomboid
Combat is deliberate; precision matters but is slow.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
All bosses and enemies are scripted with fixed patterns
Project Zomboid
Zombies follow scripted behaviour; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Core Keeper
World seed, ore placement, and loot drops are randomised
Project Zomboid
Loot spawns and zombie distributions randomized.
Project Zomboid leans a little harder on optimization, though the gap is small.
Core Keeper
Mining routes, crafting progression, and boss order are systematic
Project Zomboid
Skill grinding, base setup, and routing define survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.