head to head
Corpse PartyvsKholat
Corpse Party leans Variance (Systems & Chaos); Kholat leans Variance (Systems & Chaos).
Corpse PartyKholat
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Corpse Party leans harder on variance: Unknown wrong-end triggers on first runs
Optimization5 vs 4
Corpse Party leans harder on optimization: Flag knowledge fully maps the school
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

