head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A gentle turn-based RPG testing costume-ability synergy with light timing minigames.

Optimization · Pure Optimization
A genre-hopping adventure that evolves through gaming history as you play.
Costume Quest 2 leans Optimization (Pure Optimization); Evoland leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest 2
Timed button presses boost attacks but stay forgiving
Evoland
Light Zelda-style action sections
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest 2
Enemies follow fixed turn-based scripts, never adapting
Evoland
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest 2
Little is hidden beyond which costume drops where
Evoland
Some random encounters in RPG segments
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest 2
Picking costume combos and stamps that trivialise fights is the game
Evoland
Short, fully mappable progression gimmick
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.