head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A charming kid-friendly RPG with timing prompts and light costume strategy.

Optimization · Practiced Mastery
A story-retelling action RPG that relives the Z saga.
Costume Quest leans Optimization (Practiced Mastery); Dragon Ball Z: Kakarot leans Optimization (Practiced Mastery).
Dragon Ball Z: Kakarot leans a little harder on execution, though the gap is small.
Costume Quest
Timed button prompts are the only dexterity ask
Dragon Ball Z: Kakarot
Forgiving arena combat with light timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Monster battles follow simple fixed scripts
Dragon Ball Z: Kakarot
Bosses replay fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Quest content is fixed once doors are knocked
Dragon Ball Z: Kakarot
Story content, little randomness
Dragon Ball Z: Kakarot leans a little harder on optimization, though the gap is small.
Costume Quest
Costume ability matchups and stamp choices are light strategy
Dragon Ball Z: Kakarot
Levels, communities, and cooking trivialise fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.