head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A charming kid-friendly RPG with timing prompts and light costume strategy.

Optimization · Practiced Mastery
A slapstick stealth-puzzle game about being a horrible goose.
Costume Quest leans Optimization (Practiced Mastery); Untitled Goose Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Timed button prompts are the only dexterity ask
Untitled Goose Game
Light stealth timing, forgiving controls.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Monster battles follow simple fixed scripts
Untitled Goose Game
NPCs follow fixed patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Quest content is fixed once doors are knocked
Untitled Goose Game
Minor randomness in NPC routines.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Costume Quest
Costume ability matchups and stamp choices are light strategy
Untitled Goose Game
Puzzle list rewards efficient routing.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.