head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A tactical shooter where precise gunplay against human opposition is the deciding skill.

Execution · Competitive PvP
Fighting-game execution and opponent prediction across an enormous, loosely balanced roster.
Counter-Strike: Condition Zero leans Execution (Competitive PvP); Mortal Kombat: Armageddon leans Execution (Competitive PvP).
Counter-Strike: Condition Zero leans a little harder on execution, though the gap is small.
Counter-Strike: Condition Zero
aim and spray control decide duels
Mortal Kombat: Armageddon
Combo strings and kombat timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
predicting human opponent positioning
Mortal Kombat: Armageddon
Versus humans, baiting and punishing habits is the meta
Counter-Strike: Condition Zero leans a little harder on variance, though the gap is small.
Counter-Strike: Condition Zero
buy-round economy and drops vary slightly
Mortal Kombat: Armageddon
No hidden information once movesets are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
economy management and utility usage solvable
Mortal Kombat: Armageddon
A 62-character roster of matchup knowledge to internalise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.