head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
A tactical shooter where precise gunplay against human opposition is the deciding skill.

Execution · Competitive PvP
A beloved movement shooter pairing an execution-heavy campaign with adaptive pilot duels.
Counter-Strike: Condition Zero leans Execution (Competitive PvP); Titanfall 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
aim and spray control decide duels
Titanfall 2
Slide-hopping and aim under speed set a high ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
predicting human opponent positioning
Titanfall 2
Multiplayer pilots out-position and out-guess each other
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
buy-round economy and drops vary slightly
Titanfall 2
Flank uncertainty and titanfall timing only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Condition Zero
economy management and utility usage solvable
Titanfall 2
Campaign gauntlets and loadout synergies are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.