head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Definitive competitive tactical FPS balancing aim mastery with team strategy.

Execution · Competitive PvP
A tactical anime shooter testing aim, dimension-shift movement and round-by-round prediction.
Counter-Strike: Global Offensive leans Execution (Competitive PvP); Strinova leans Execution (Competitive PvP).
Counter-Strike: Global Offensive leans a little harder on execution, though the gap is small.
Counter-Strike: Global Offensive
Spray control and flick precision at the top
Strinova
Gunfights plus paper-form movement tech demand sharp mechanics
Counter-Strike: Global Offensive leans a little harder on reads, though the gap is small.
Counter-Strike: Global Offensive
Anti-stratting and mid-round adaptation
Strinova
Round-based PvP rewards predicting rotations and 2D-form fakes
Counter-Strike: Global Offensive leans a little harder on variance, though the gap is small.
Counter-Strike: Global Offensive
Information hidden until contact
Strinova
Minor spread and ability interaction randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Global Offensive
Utility lineups, economy, and default strats
Strinova
Agent kits, economy and site strategy reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.