head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
The Source-engine era of Counter-Strike's aim-and-economy tactical formula.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Counter-Strike: Source leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Counter-Strike: Source leans a little harder on execution, though the gap is small.
Counter-Strike: Source
Recoil control and crosshair placement decide duels
Squad
Bullet drop, sway, suppression test aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Source
Outguessing rotations, fakes, and timing of human opponents
Squad
Squad tactics versus humans demand prediction
Counter-Strike: Source leans a little harder on variance, though the gap is small.
Counter-Strike: Source
Hidden enemy positions until information is gathered
Squad
Minimal RNG, comm-driven outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Counter-Strike: Source
Economy rounds, utility lineups, and map control theory
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.