head to head
Cozy GrovevsDetroit: Become Human
Cozy Grove leans Variance (Light / Casual); Detroit: Become Human leans Optimization (Light / Casual).
Cozy GroveDetroit: Become Human
Axis by axis
Execution1 vs 2
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Cozy Grove leans harder on variance: Daily spawns and crafting drops are light hidden information
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

