head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
A power-fantasy sandbox that mostly tests collection routing and casual shooting.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.
Crackdown 3 leans Optimization (Practiced Mastery); Saints Row: The Third leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown 3
Aim and traversal matter but generous powers forgive sloppiness
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
Crackdown 3 leans a little harder on reads, though the gap is small.
Crackdown 3
PvP Wrecking Zone adds light prediction; campaign foes are scripted
Saints Row: The Third
Enemy syndicates never adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown 3
Open-world enemy placement is fixed once explored
Saints Row: The Third
Sandbox mayhem injects light randomness
Crackdown 3 leans a little harder on optimization, though the gap is small.
Crackdown 3
Orb routing and skill-leveling order drive progression efficiency
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.