head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world superagent sandbox about leveling skills and hunting 500 agility orbs.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Crackdown leans Optimization (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Crackdown leans a little harder on execution, though the gap is small.
Crackdown
Aim, driving, and rooftop leaping
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown
Gangs are static spawn sets
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Crackdown
Fixed world with placed collectibles
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crackdown
Skill-orb routing and boss order planning
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.