head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
A run-and-gun testing twitch execution against memorised bullet-heavy boss scripts.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Hard Corps: Uprising leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Hard Corps: Uprising
Bullet-dense run-and-gun demands precise movement and reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Hard Corps: Uprising
Boss patterns are fixed scripts to memorise
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
Hard Corps: Uprising
Deterministic stages leave nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Hard Corps: Uprising
Rising-mode upgrades and pattern memorisation structure progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.