head to head
Crash Bandicoot 4: It's About TimevsJump King
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Jump King leans Execution (Pure Mechanics).
Crash Bandicoot 4: It's About TimeJump King
Axis by axis
Execution8 vs 9
Jump King leans harder on execution: Every jump is a precise charge-and-release commitment
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Crash Bandicoot 4: It's About Time leans harder on variance: Deterministic levels
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

