head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
A mecha-themed bullet-hell shoot-em-up.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Mecha Ritz: Steel Rondo leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Mecha Ritz: Steel Rondo
bullet-hell dodging and precise shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Mecha Ritz: Steel Rondo
fixed boss attack patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
Mecha Ritz: Steel Rondo
minimal randomness, mostly deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Mecha Ritz: Steel Rondo
scoring and route optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.