head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
Dense top-down bullet-dodging that rewards memorised stage routes.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Pocky & Rocky leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Pocky & Rocky
Dodging dense bullet patterns while aiming is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Pocky & Rocky
Enemy waves and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
Pocky & Rocky
Spawns are fixed per stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Pocky & Rocky
Memorising waves and managing slide-dodges optimises clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.