head to head
Crash Bandicoot 4: It's About TimevsSkate.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Skate. leans Execution (Pure Mechanics).
Crash Bandicoot 4: It's About TimeSkate.
Axis by axis
Execution8 vs 9
Skate. leans harder on execution: Flick-it controls for tricks demand precise analog stick timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Skate. leans harder on variance: Physics engine introduces mild chaos on complex terrain
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

