head to head
Crash Bandicoot 4: It's About TimevsStargate
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Stargate leans Execution (Pure Mechanics).
Crash Bandicoot 4: It's About TimeStargate
Axis by axis
Execution8 vs 9
Stargate leans harder on execution: Frantic multi-directional control under swarms demands perfect inputs
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Stargate leans harder on variance: Spawn timing adds mild unpredictability per wave
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

