head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A demanding return to classic Crash platforming.

Execution · Pure Mechanics
Final Fantasy music rhythm game layering light RPG party building over note charts.
Crash Bandicoot 4: It's About Time leans Execution (Pure Mechanics); Theatrhythm Final Bar Line leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Brutal platforming with precise crate timing
Theatrhythm Final Bar Line
Note timing accuracy on Ultimate charts
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Scripted bosses
Theatrhythm Final Bar Line
Fixed charts, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
Deterministic levels
Theatrhythm Final Bar Line
Quest drops are random, gameplay is deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot 4: It's About Time
N. Verted and flashback routing
Theatrhythm Final Bar Line
Party builds and abilities optimize quest clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.