head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A mobile endless-runner spin-off of Crash Bandicoot with base-building elements.

Optimization · Practiced Mastery
Dimension-hopping spectacle platformer built on the classic arsenal-upgrade loop.
Crash Bandicoot: On the Run! leans Optimization (Practiced Mastery); Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery).
Ratchet & Clank: Rift Apart leans a little harder on execution, though the gap is small.
Crash Bandicoot: On the Run!
Timed swipes and dodges in endless-runner segments.
Ratchet & Clank: Rift Apart
Dodging, rift-tether mobility, and weapon aim.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
No opposing player, purely solo runner mechanics.
Ratchet & Clank: Rift Apart
Scripted enemies and setpieces only.
Crash Bandicoot: On the Run! leans a little harder on variance, though the gap is small.
Crash Bandicoot: On the Run!
Randomized run layouts and loot drops.
Ratchet & Clank: Rift Apart
Unknown encounters on first run.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Base-building and resource optimization define long-term progress.
Ratchet & Clank: Rift Apart
Weapon leveling and bolt economy reward planned play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.