head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A mobile endless-runner spin-off of Crash Bandicoot with base-building elements.

Optimization · Practiced Mastery
A combat-forward Silent Hill entry with dodge-based melee and branching endings.
Crash Bandicoot: On the Run! leans Optimization (Practiced Mastery); Silent Hill: Homecoming leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Timed swipes and dodges in endless-runner segments.
Silent Hill: Homecoming
Dodge-and-counter combat needs modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
No opposing player, purely solo runner mechanics.
Silent Hill: Homecoming
Monsters attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Randomized run layouts and loot drops.
Silent Hill: Homecoming
First-run layouts and ambushes hide information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Base-building and resource optimization define long-term progress.
Silent Hill: Homecoming
Enemy patterns and routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.