head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A mobile endless-runner spin-off of Crash Bandicoot with base-building elements.

Optimization · Practiced Mastery
Routing efficient digs and upgrades through a randomised mine.
Crash Bandicoot: On the Run! leans Optimization (Practiced Mastery); SteamWorld Dig leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Timed swipes and dodges in endless-runner segments.
SteamWorld Dig
Digging and platforming need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
No opposing player, purely solo runner mechanics.
SteamWorld Dig
Enemies follow simple fixed patterns
SteamWorld Dig leans a little harder on variance, though the gap is small.
Crash Bandicoot: On the Run!
Randomized run layouts and loot drops.
SteamWorld Dig
Randomised mine layouts hide ore and hazards each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: On the Run!
Base-building and resource optimization define long-term progress.
SteamWorld Dig
Upgrade routing and efficient dig paths drive progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.