head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer where tight jumps and reflexes carry level completion.

Execution · Pure Mechanics
The Phantom Thieves trade heists for choreography in this Persona 5 soundtrack rhythm game.
Crash Bandicoot: The Wrath of Cortex leans Execution (Pure Mechanics); Persona 5: Dancing in Starlight leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
precise platforming and timing required
Persona 5: Dancing in Starlight
Fast six-lane note timing on remixed tracks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: The Wrath of Cortex
scripted enemies, no adaptation
Persona 5: Dancing in Starlight
No adaptive element
Crash Bandicoot: The Wrath of Cortex leans a little harder on variance, though the gap is small.
Crash Bandicoot: The Wrath of Cortex
minimal randomness
Persona 5: Dancing in Starlight
Deterministic charts
Crash Bandicoot: The Wrath of Cortex leans a little harder on optimization, though the gap is small.
Crash Bandicoot: The Wrath of Cortex
level routes and collectibles solvable
Persona 5: Dancing in Starlight
Score modifiers and chart familiarity
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.