head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Time-hopping Crash entry where relic time trials add a routing layer.

Execution · Practiced Mastery
Modern Mega Man adding a slow-motion gear system to classic stage design.
Crash Bandicoot: Warped leans Execution (Practiced Mastery); Mega Man 11 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Precise platforming plus time-trial mastery
Mega Man 11
gear-swap platforming demands quick precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
All hazards scripted
Mega Man 11
bosses cycle fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Fixed level layouts
Mega Man 11
fully deterministic stages
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Relic time-trial routing rewards optimization
Mega Man 11
weakness order plus Double Gear timing strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.