head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Time-hopping Crash entry where relic time trials add a routing layer.

Execution · Practiced Mastery
Pattern memorisation and precise platforming with a solvable boss-order route.
Crash Bandicoot: Warped leans Execution (Practiced Mastery); Mega Man 5 leans Execution (Practiced Mastery).
Crash Bandicoot: Warped leans a little harder on execution, though the gap is small.
Crash Bandicoot: Warped
Precise platforming plus time-trial mastery
Mega Man 5
Precise jumps and buster timing through gauntlet stages
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
All hazards scripted
Mega Man 5
Robot Masters cycle fixed attack patterns
Crash Bandicoot: Warped leans a little harder on variance, though the gap is small.
Crash Bandicoot: Warped
Fixed level layouts
Mega Man 5
Every stage and boss is identical each attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Relic time-trial routing rewards optimization
Mega Man 5
Weapon-order routing and pattern memorisation solve the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.