head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Time-hopping Crash entry where relic time trials add a routing layer.

Execution · Practiced Mastery
A stylish skate-shooter where pulling tricks reloads your guns mid-combat in a deadly blood sport.
Crash Bandicoot: Warped leans Execution (Practiced Mastery); Rollerdrome leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Precise platforming plus time-trial mastery
Rollerdrome
Trick-to-reload skating while aiming in slow motion is pure hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
All hazards scripted
Rollerdrome
House Player enemies act on fixed behaviors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Fixed level layouts
Rollerdrome
Arenas and spawns are deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot: Warped
Relic time-trial routing rewards optimization
Rollerdrome
Combo routing and kill order define high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.