head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Precision 3D platformer of narrow corridors, crates, and unforgiving jumps.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Crash Bandicoot leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Tight jumps on narrow paths punish slop
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Crash Bandicoot
Hazards are fixed patterns
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Everything scripted and placed
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash Bandicoot
Box routes and gem requirements are learnable
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.