head to head
Crash BandicootvsJumpman Junior
Crash Bandicoot leans Execution (Pure Mechanics); Jumpman Junior leans Execution (Pure Mechanics).
Crash BandicootJumpman Junior
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Jumpman Junior leans harder on variance: Bullet timing adds light randomness
Optimization5 vs 4
Crash Bandicoot leans harder on optimization: Box routes and gem requirements are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

