head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Light platform-brawler execution with creature-jacking as a small systems layer.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Crash: Mind Over Mutant leans Execution (Practiced Mastery); MediEvil leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash: Mind Over Mutant
Platforming and brawling timing are the main demand
MediEvil
stiff swordplay and platforming timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Crash: Mind Over Mutant
Mutants follow scripted attack patterns
MediEvil
skeletons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash: Mind Over Mutant
World and encounters are fixed
MediEvil
deterministic levels and secrets
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash: Mind Over Mutant
Titan-jacking choices and upgrade routes are lightly solvable
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.