head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A forgiving brawler-platformer where hijacking the right monster is the only decision.

Execution · Practiced Mastery
A family-friendly 3D platformer with co-op stages.
Crash of the Titans leans Execution (Practiced Mastery); Sackboy: A Big Adventure leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Combo brawling and titan-jacking need light timing
Sackboy: A Big Adventure
Light 3D platforming, some co-op timing
Sackboy: A Big Adventure leans a little harder on reads, though the gap is small.
Crash of the Titans
Titans are scripted mounts, not minds
Sackboy: A Big Adventure
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Levels are linear and fixed
Sackboy: A Big Adventure
Static levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Crash of the Titans
Choosing which titan to ride is shallow strategy
Sackboy: A Big Adventure
Collectible and costume hunting
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.